Devlog

News and devlog

What we're changing in Rise from Ashes, and why. Short posts, no hype.

A proper website

The old page was one screen and a link. This one has the rules in plain English, a devlog, and the shop where turn credits will go on sale.

The photographs are all public domain, mostly from the US National Archives and the Library of Congress. Every one is listed with its source on the credits page.

The login and shop pages are demos for now. Nothing can be bought yet and no payment service is connected.

Bigger type where your new units appear

The order sheet has a line that tells you where newly raised units will muster: "Raising at", followed by the region. In testing it was easy to miss, and so was the dropdown for changing it.

Both are getting larger type and taller rows in the dropdown, so they're easier to read and easier to tap on a phone. The change is in the queue for an upcoming build.

Captured ground should change color

A playtester spotted that when a power captured a territory, the map sometimes kept painting it in the old owner's color. The fact of who held it was right, but the map said otherwise, which on a strategy map is about as bad as a bug gets.

A fix is being worked on now. Until it lands, the region's label is the thing to trust.

Two rules, written down

Two rules came up in playtesting often enough that they now have their own lines in the manual.

First, a fleet that sails into an empty sea zone takes control of it. Second, when allies take a region together, it goes to whichever ally has the most surviving strength among the units that actually fought.