The studio
About FTL Games
We're a small, independent studio. We like games that leave you time to think.
Our first release was Space Wars, which you can still find on itch.io.
Rise from Ashes started life as a playable prototype built by another team. We took it over to finish it: tighten the rules, make the map readable on a phone, and get the turn loop running the same way every time.
The model is simple. You buy turn credits, and filing a turn spends one.
How we work
- The rules live in one place, the player manual, and the game follows it.
- Iterative development to scale balance and expose issues.
- Unit balancing is always happening, but can shift with the meta. We want your feedback.
Want to get in touch? Use the contact page.