Independent game studio

We make strategy games you play over days, not minutes.

FTL Games is a small studio. Right now we're finishing Rise from Ashes, a war game in the old play-by-email tradition: you file your orders, everyone's turn resolves at once, and you read the results the next morning.

Two soldiers walk through rubble in a bombed-out town, with a damaged church spire standing behind them.
St-Lô, Normandy, July 25, 1944. A US patrol works through the ruins toward Notre-Dame. US Army Signal Corps photo. Public domain.

In development

Rise from Ashes

A turn-based grand strategy game on the map of the world as it is today, set after the collapse. Every player runs one power. Armies start with 1940s kit and, if your labs keep up, end with near-future hardware.

There's no clock to race and nothing to grind. You think, you write your orders, you file them. The house collects everyone's orders and settles the turn in one pass.

A huge column of water and smoke rising from a lagoon, with warships small on the horizon.
Baker test, Bikini Atoll, July 25, 1946. US Department of Defense photo. Public domain.

A turn, start to finish

Four steps, every turn

  1. Read your returns

    What moved, what fell, what your scouts saw. Reports more than a turn old are marked stale.

  2. Write your orders

    March, attack, scout, dig in, muster, patrol, build units, or conduct diplomacy. One order per formation, seven orders a turn to start.

  3. File

    Filing spends one turn credit. You can change your orders for free until the turn closes.

  4. The house resolves it

    Everyone's orders resolve simultaneously. Then the next turn opens.

The full rules, in plain English

Our first game

Space Wars

Before Rise from Ashes we made Space Wars. It's still up on itch.io.

Space Wars on itch.io

From the devlog

All devlog posts