Independent game studio
We make strategy games you play over days, not minutes.
FTL Games is a small studio. Right now we're finishing Rise from Ashes, a war game in the old play-by-email tradition: you file your orders, everyone's turn resolves at once, and you read the results the next morning.
In development
Rise from Ashes
A turn-based grand strategy game on the map of the world as it is today, set after the collapse. Every player runs one power. Armies start with 1940s kit and, if your labs keep up, end with near-future hardware.
There's no clock to race and nothing to grind. You think, you write your orders, you file them. The house collects everyone's orders and settles the turn in one pass.
A turn, start to finish
Four steps, every turn
Read your returns
What moved, what fell, what your scouts saw. Reports more than a turn old are marked stale.
Write your orders
March, attack, scout, dig in, muster, patrol, build units, or conduct diplomacy. One order per formation, seven orders a turn to start.
File
Filing spends one turn credit. You can change your orders for free until the turn closes.
The house resolves it
Everyone's orders resolve simultaneously. Then the next turn opens.
Our first game
Space Wars
Before Rise from Ashes we made Space Wars. It's still up on itch.io.